Niespełna 10 minut temu, na łamach serwisu Reddit Jim Vessella zamieścił kolejnego newsa dotyczącego nadchodzącej łatki, która ma się ukazać już w przyszłym tygodniu, jak również udostępnionego kodu źródłowego dla edytora map, który znajdziecie w tej lokalizacji. Pełną treść wiadomości znajdziecie tutaj, jak również zacytowaną poniżej. Muszę przyznać, że od dawna nie widziałem tak aktywnego wsparcia dla jakiegokolwiek produktu ze stajni EA – Brawo 😉
Fellow Command & Conquer fans,
It’s been a little over three months since we launched the Command & Conquer Remastered Collection and we continue to be humbled by the response from players around the world. It’s been wonderful to see Command & Conquer back in the mainstream conversation, and the growing community even more engaged in the long-term success of the franchise.
Over the past three months our full-time focus has been on supporting the Remastered Collection. We’ve done our best to listen to the community, and deliver upon some of the top requested items in a transparent and collaborative manner. Next week we aim to launch another Major Update for the C&C Remastered Collection. The focus of this update is also on community requests, including a Beacon system to ping your allies and displaying key information on the Multiplayer loading screen, amongst a handful of quality of life improvements and bug fixes. We’ll also aim to reset the leaderboards and incorporate some Matchmaking Rating and timing adjustments to address community feedback.
With this patch, we finally feel the C&C Remastered Collection will have achieved the vision we had for the game when we first started development. As such, in our spirit of transparency, we wanted to let the community know we anticipate this will be the last patch for the game.
To prepare for this transition, our goal throughout development was to create an ecosystem where the community would have the resources to take the Remastered Collection even further. Within this goal we released the DLLs and source code under the GPL v3.0, embraced community content with the Steam Workshop, and incorporated LAN Play with modding support. Today we want to add one more ingredient to that mix, which is the release of the Map Editor under the GPL v3.0 as well. The Map Editor source code is available now on Github at the link below, and will be included in the root game folder once the upcoming patch goes live. With these assets available to the community, we hope the Remastered Collection and other community projects will continue to thrive for years to come.
We’re then soon approaching a special date in franchise history, with September 26th marking the official 25th Anniversary of Tiberian Dawn. We’ve of course been highlighting this anniversary throughout the project, but hope you will all come together for a special week to celebrate this franchise which we all love.
Thanks so much for your ongoing support and looking forward to the rest of September.
This announcement and roadmap may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
Depeche Mode i Command & Conquer, te dwie marki znaczą dla mnie więcej niż tylko słowa. Muzycznie, Prezes fan klubu Depeche Mode “PIMPF”, dj, organizator, eventów muzycznych; gamingowo członek redakcji serwisu ‘Strefa Command & Conquer’ oraz ‘Imperium Westwood’.